Josh Dina
Josh Dina
Lead Weapons Artist - Turtle Rock Studios
Alberta, Canada

Summary

3D Hard Surface Artist

Resume PDF

View

Software proficiency

3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Knald
Knald
Keyshot
Keyshot
xNormal
xNormal
Quixel Suite
Quixel Suite
ZBrush
ZBrush
plasticity
plasticity

Productions

    • Video Game
      Spectre Divide
    • Year
      2024
    • Role
      Senior Environment Artist
    • Company
      Mountaintop Studios
    • Video Game
      Valorent
    • Year
      2020
    • Role
      3D Hard Surface Artist
    • Company
      Airborn Studios
    • Video Game
      Overwatch
    • Year
      2016
    • Role
      3D Hard Surface Artist
    • Company
      Airborn Studios
    • Video Game
      Warframe
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Digital Extremes
    • Video Game
      Halo 5: Guardians
    • Year
      2015
    • Role
      3D Hard Surface Artist
    • Company
      Airborn Studios
    • Video Game
      DropZone
    • Year
      2017
    • Role
      3D Hard Surface Artist
    • Company
      SparkyPants
    • Video Game
      Ashes of the Singularity
    • Year
      2015
    • Role
      3D Hard Surface Artist
    • Company
      Stardock / Oxide / Exis Interactive
    • Video Game
      World of Tanks
    • Year
      2014
    • Role
      3D Hard Surface Artist
    • Company
      Wargaming / Exis Interactive
    • Video Game
      Wreckateer
    • Year
      2012
    • Role
      3D Hard Surface Artist
    • Company
      Streamline Studios
    • Commercial / Advertisement
      Microsoft: Cloud
    • Year
      2011
    • Role
      3D Hard Surface Artist
    • Company
      IT / Microsoft

Experience

  • Senior Environment Artist at Mountaintop Studios
    June 2024 - October 2024

    Contract Environment Artist for Spectre Divide

  • Lead Modeler at Disruptive Games
    November 2022 - March 2024

    -Set workflows

    -Hard surface Modeling

    -Outsource management

    -Style development (rendering, materials, assets)

  • 3D Senior Environment Artist / Hard surface Artist at Digital Extremes
    London, Canada
    January 2016 - November 2022

    Senior Environment Artist / Hard surface Artist

  • 3D Hard Surface Artist at Airborn Studios
    Canada
    June 2016 - Present

    3D Hard Surface Artist

  • 3D Hard Surface Artist at SparkyPants
    Canada
    July 2016 - August 2016

    (Contract)

    3D Hard Surface Artist

  • 3D Hard Surface Artist at Exis Interactive
    Canada
    October 2014 - December 2015

    (Contract)

    3D Hard Surface Artist

  • 3D Hard Surface Artist at Wargaming / Exis Interactive
    Canada
    October 2014 - November 2014

    (Contract)

    - Modeled Vehicles

  • 3D Hard Surface Artist at Streamline Studios
    Canada
    March 2012 - April 2012

    Wreckateer (Xbox 360 Kinect Game)

    (Contract)

    - Created Low poly models and Textures (Normals/Diffuse)

    - Enhanced / Edited pre-made props to create new props

  • 3D Hard Surface Artist / Graphic Designer at RH2O North America Inc.
    Canada
    March 2012 - April 2012

    Contract

  • 3D Hard Surface Artist at Integrated Talent/Microsoft
    Canada
    July 2011 - August 2011

    (Contract)

    -Modeled and textured vehicles, each with four variations based off the storyboard

    and concepts